This command draws two offset polylines that offset as a
function of the cumulative distance of the polyline. That is, at
the beginning of the original polyline, the offset distance will be
zero. At the end of the polyline, the offset distance will be equal
to the total length of the original polyline multiplied by an
offset factor, as described by the below formula:
Offset = Polyline_Length * sin (angle)
After selecting the polyline and entering the angle, the offsets
will be calculated for each vertex along the polyline. It is
important to note that the offset polylines are not a simple angle
rotation of the original polyline. An example is shown
below.
Because the offsets are calculated only at the vertices of the
original polylines, sharp angles in the original polyline will
produce offset polyines that can actually get closer to the
original polyline rather than farther away, as shown below. Note
that the offset distances are perpendicular to the original
polyline.
It is important to note that although this command can offset
either a 2D or a 3D polyline, the resulting offset polylines will
only be drawn as 2D polylines.
Pulldown Menu Location: Edit
Keyboard Command: offset_drift
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