Make Solid From Points By 3D Triangulation (Projection)

This command creates a solid model from a collection of x,y,z points using the projection or "greedy" 3D triangulation method. The points need to cover all sides of the surface (top, bottom, left, right, front, back).

Number of points for normal estimate: For each point, the program calculates the normal using the specified number of neighboring points.
Max number of points for triangulation:
The number of points to consider when connecting each point.  More points should increase accuracy, but increase run time.
Maximum edge length of surface triangle:
Sets the maximum distance for 3D triangulation to connect points.
Minimum angle:
The minimum acceptable interior angle of a triangle which is used to make up the triangulated mesh.
Maximum angle: The maximum acceptable interior angle of a triangle which is used to make up the triangulated mesh.
Filter points that are too close: Sets the minimum length of a triangle edge in the solid. When there are several points closer than this distance to each other, some of these points will be left out of the solid model.
Smooth Input Points: This option applies a moving least-squares smoothing to the points to reduce noise which can help a lot with calculating the normals and improving the triangulation. The Save Sparse Points controls whether to save sparse points which would be thrown out with point smoothing.  If points do not have at least 3 neighboring points within the search radius they are discarded.  This setting will preserve them.
Remove interior points: Runs a routine to remove the interior points of the data set. The routine checks that points fall within a triangulated mesh of varying triangle sizes. Using smaller triangles should capture more detailed exterior surfaces, but are prone to labeling interior points as exterior points. Larger triangles will capture less surface detail but are more likely to drop interior points. The triangle size is set by "Minimum edge of triangle".
Consider neighbor triangles surface angle: Whether to limit the rotation between neighboring triangles on the mesh surface.  Considering it will limit the possible rotation angle to user-specified setting in degrees.  0 would require a totally flat surface, 90 degrees would allow for a cube surface.
Heal holes in triangulation: triangulates across small holes in the solid that remain after the 3D triangulation so that the final surface is watertight.

Prompts

Select points to process.
Select objects:
pick points
Points to Solid options dialog
Solid File To Write Select MDL file

Pulldown Menu Location: Solid
Keyboard Command: pt2triang
Prerequisite: points