Add Pin Point

Pin Points are used to provide stopping points within a panel. This is similar to, but not exactly the same thing as sub-dividing as panel.  Pin Points can be used to sequence mining up to the stopping point for both advance and retreat mining. Difficulty factors can be changed between pin points by placing the difficulty factor by text on the DIFFICULTY layer to impact the mining rate as well. Units can mine up to a pin point, mine in another panel, and then return to continue mining later. The N_Mains panel below has been broken into 6 parts that can be scheduled with the 5 pin points as shown.

The function Add Pin includes new pin points into the panel as desired.

For the example shown the sequence of advance mining is as the following:

N_MAINS <B:1>
N_MAINS <1:2>
N_MAINS <2:3>
N_MAINS <3:4>
N_MAINS <4:5>
N_MAINS <5:E>

The different pieces may also be assigned to the separate units as well.

The same set of pinpoints is used for both advance and retreat mining with the following naming convention:

Advance
N_MAINS <B:1>
N_MAINS <2:E>

Retreat
MAINS<B:1>
RET MAINS<2:E> RET, so that a section name on retreat is the same as on advance except for suffix the RET.

Prompts

Select a position for pinpoint: pick the desired location on the centerline

Pulldown Menu Location: AdvMine
Keyboard Command: addpin