This command allows you to view a 3d surface in a simulated drive
over or
fly over mode. The user has the option of following a predefined
path
(i.e.
a road centerline) or using a random path (free flight). The
surface to view can be defined with
either screen entities, surface
files, or both. The routine offers options for different types of
surface shading, direction of
travel, viewpoints, vehicles, reference surfaces, light postion, color
schemes, vertical exageration
and more.
View Direction:
This determines the direction that you look out of the vehicle based on
the direction of travel. This setting does not change the direction of
travel. There are
four different view directions; front, back, left and right.
View Position: This
determines the relative postion of the viewpoint in relation to the
vehicle. There
are three different view postions; driver, pedestrian and bird.
The driver position puts you inside of the simulated vehicle.
Note: The Vehicle
Icon option is not available when Driver is used. The Pedistrian
postion puts you behind and above the vehicle when view direction is
set to front, above and to the left when the view direction is right,
and so on. The Bird position puts you further behind and higher
above the selected vehicle.
Vehicle Icon: Determines
the type of vehicle to be used in the diplay. There are five
options available; D11 Dozer, D8 Dozer, Hummer, Land Rover and none.
Shading: Determines
the type of shading to be applied to the surface when the surface
source is from a file. This option is not active when the surface
is defined by screen entities. Their are
four
shading options; None, Flat, Smooth and Elevation. The None
option will
not produce shading. The Flat option will use one color per
3d face. The Smooth option blends colors together. The Elevation
option generates colors based on the vertical position
of the surface entities.
Surface Color: This
setting will determine the color of surface entities when the shading
mode is set to either flat or smooth. The color functions are
only avialable when the Surface Source is defined by a file. If
the Surface Source is defined by screen entities, color is determined
by the properties of the screen entities.
High Color: When using the "Elevation" mode of
shading, this sets the color
of surface entities that are in the higher elevation ranges of the
surface.
Low Color: When using the "Elevation" mode of
shading, this sets
the color for the surface entities in the lower elevation ranges of the
surface.
Elevation: This
determines the height of the viewer vantage point above the
surface.
Clicking the up arrow will elevate further from the surface; clicking
the down arrow will take you closer to the surface. The arrow
keys on the keyboard will also control the elevation.
Distance: This
determines the horizontal distance from the viewers vantage point
(behind) to the actual focal point on the surface. Clicking the
up arrow beside the window will increase the distance from the focal
point; clicking the down arrow will decrease the distance.
Vertical Scale: This option allows the user to specify a vertical exageration factor to aid in viewing flat surfaces with little relief.
Ignore Zero Elevation:
Ignores zero elevation entities in the
scene.
Display Trail:
Displays the traveled route on the surface as a line.
Display Cut/Fill: This
displays real-time the amount of cut or fill at the location of the
vehicle. This option is only available when a reference TIN is
used in the first setup dialog.
When using "Free Flight",
this icon turns the direction of travel to
the right.
Starts the animation in the
main window. While running, this
button becomes the Stop button.
Stops the animation. When stopped, this button becomes the Run button.
When using a 3d poly for the travel direction, this button returns you back to the original starting position. The simulation must be in the stopped mode for this to be active.Converts the left mouse
button to a zoom funtion.
Converts the left mouse
button to a pan funtion. Holding
down the mouse scroll wheel will also pan.
Control for position of the light source, viewed from above.
Pulldown Menu Location: Surface > 3D Views